DiSC Team Building Activities
Building stronger teams goes beyond everyday meetings—it’s about creating experiences that help people understand one another and work together more effectively. That’s where DiSC team building activities come in. By using the DiSC personality framework, DiSC Assessments, [ Everything DiSC or Five Behaviors™ ] these exercises give employees a chance to explore different communication styles, recognize strengths, and practice collaboration in a fun and engaging way. Whether your goal is to boost trust, improve problem-solving, or simply add energy to the office, these activities offer practical tools to bring your team closer together.
DiSC Corners
How it’s played:
- Label four corners of a room with “D,” “i,” “S,” and “C.”
- Pose reflective prompts like “How do you usually handle conflict?” or “What’s most important to you in a project: speed, harmony, accuracy, or results?”
- Participants move to the corner that best represents their instinct, then discuss why within their group.
- After a few rounds, have them share insights with the larger group.
Needs:
- Four printed signs (D, i, S, C)
- Prepared question list
Participants: 6–40 (works best with medium/large groups)
Time: 20–30 minutes
Outcome: Helps employees visualize team diversity, recognize commonalities, and appreciate differences in how people approach decisions, conflict, and teamwork.
Communication Role-Play Switch
How it’s played:
- Divide into small groups (3–5).
- Provide a scenario (e.g., a missed deadline, pitching a new idea, handling a client complaint).
- Each person must role-play solving the problem as a style opposite their own (e.g., a “C” acts like an “i”).
- After role-play, discuss how it felt and what they noticed.
Needs:
- Scenario cards or handouts
- Optional: props (clipboards, phones) to make it fun
Participants: 6–20
Time: 30–40 minutes
Outcome: Builds empathy and flexibility by experiencing challenges through another DiSC style’s perspective. Enhances understanding of how communication can land differently depending on approach.
Strengths Auction
How it’s played:
- Hand out equal amounts of “play money” (e.g., $500 each).
- Present a list of strengths tied to DiSC (decisiveness, enthusiasm, patience, accuracy, etc.).
- Run an “auction” where participants bid on the strengths they feel represent them or their team.
- Discuss which strengths went highest, which were under-valued, and why.
Needs:
- Play money (printed bills, poker chips, or sticky notes)
- Strengths list (flip chart or projector)
- Auctioneer (facilitator)
Participants: 8–25
Time: 25–35 minutes
Outcome: Encourages self-reflection, recognition of personal and team strengths, and discussion about what each style brings to the workplace.
DiSC Speed Networking
How it’s played:
- Set up pairs (face-to-face).
- Give each round a 3–4 minute timer.
- Partners share: (1) their DiSC style, (2) how they prefer to be communicated with, (3) one strength they bring to the team.
- After time, rotate so everyone meets multiple colleagues.
Needs:
- Timer or bell
- Printed DiSC badges or name tags
Participants: 10–40
Time: 20–30 minutes
Outcome: Builds awareness of each person’s style and communication preferences in a quick, fun way. Helps teams connect more personally while reinforcing DiSC takeaways.
Mini Project Simulation
How it’s played:
- Form mixed-style teams (4–6 people).
- Assign a mini-project, e.g., “Plan a company celebration,” “Design a new office layout,” or “Pitch a fictional product.”
- Each person is encouraged to contribute from their DiSC strengths: D = results/decisions, i = energy/creativity, S = harmony/organization, C = detail/quality.
- Present outcomes briefly to the group.
Needs:
- Project prompt cards
- Flip charts, markers, sticky notes
Participants: 8–30 (split into small teams)
Time: 40–60 minutes
Outcome: Demonstrates how each style contributes to real-world collaboration. Reinforces the idea that balanced teams are more effective than single-style groups.
Facilitator Tip: Mix and match 2–3 activities for a 1.5–2 hour workshop, starting with something visual/active (Corners), then interactive (Role-Play or Speed Networking), and closing with something team-oriented (Mini Project Simulation).